




Vega 1 U
Vega 1 U is Vega's upper body on its own, with the same kinematics, so datasets and skills carry straight across.
- Two 7-DoF arms and a 3-DoF head
- Ships with a stand, and also mounts to a tabletop, a mobile base, or a custom surface
- Corded power with an NVIDIA Jetson Orin Nano onboard
The price listed here does not include any end effectors like grippers.
Please note: Ships without end effectors. DexGripper D or S are ordered separately.
Delivery Estimate: Around 4 weeks from order confirmation.
What's in the Box
Vega 1 U and its stand, the SDK with Python, C++, and Rust APIs, and SimReady assets in URDF and USD.
Mounting
Ships with a stand, and also mounts to a tabletop, a mobile base or a custom surface. The mounting pattern and load envelope are published.
Pairs Well With

Vega 1 U
Questions about a configuration, a quote or delivery? We reply within one business day.
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Lead Time
From order confirmation: four weeks for Vega 1 Pro and Vega 1 U, two for the grippers and one for the Vega 1 Exoskeleton. Talk to us for fleet quantities.
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Quotes and Invoices
Use the contact page and tell us the configuration and quantity. We'll come back with a quote.
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Shipping
Crated and shipped by freight, quoted at checkout.
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Talk to Us
Contact the team and tell us what the task looks like. We'll point you at the right configuration.
Collect. Teleop. Simulate. Deploy.
Serious Bimanual Research, Smaller Footprint
The Same Open Stack, on a Bench
Capabilities
What It Does on a Bench

Test in Simulation First
The SimReady URDF and USD models match the unit on your bench, so a skill built in simulation runs on the hardware.

Collect Bimanual Demonstration Data
Capture demonstration data for imitation learning, teleoperated over VR or exoskeleton, at the bench where the skill will run.
Specifications
Spec note: Vega 1 U has no torso, mobile base or full-height reach; those belong to Vega 1 Pro.
Overview
Type
Bimanual Manipulator (Upper Body)
Degrees of Freedom
17 Powered: Arms 14 (7 Each), Head 3, Plus Manual Stand Adjustment
Reach
Depends on How and Where It Is Mounted
Compute
NVIDIA Jetson Orin Nano
Power
Corded; No Onboard Battery
Nano Interfaces
1× USB-A, 1× USB-C, 1× Ethernet, 1× DisplayPort
Software
Python, C++, and Rust APIs; SimReady (URDF/USD)
Fleet Management; VR/Exoskeleton Teleoperation
Compatibility
Shares Vega's Upper-Body Morphology and Kinematics
Weight
Unit 50 lbs (22.7 kg)
Vertical Stand 28 lbs (12.7 kg), with Flip Table and Remote
Base Stand 36.6 lbs (16.6 kg), with Wheels
Manipulation
Arms
Two Arms, 7 DoF Each (14 DoF Total)
End Effectors
Wide Compatibility Across:
- DexGripper S or DexGripper D
- Your Own Tools and Designs
- Common Third-Party End Effectors
Payload
10+ lbs (5 kg) per Arm
Torso
None. See Vega 1 Pro.
Arm Sensing
Position-Controlled; Optional F/T Add-On for Admittance Control
Sensing & Mounting
Head
3 DoF, Flexible
Mobile Base
None. See Mounting.
Vision
Stereo RGB, Depth Images, Point Cloud, Plus Gripper Cameras
Head Sensors
Stereo RGB Camera
Mounting
Stand Included; Also Mounts to a Tabletop, Mobile Base, or Custom Surface
FAQ
Common Questions
How does it differ from Vega 1 Pro?
It is the upper body only. No torso, no mobile base, no onboard battery. The arms, head and kinematics are identical.
Will a skill move between the two?
Yes. They share upper-body morphology and kinematics, so datasets, skills, and tooling carry straight across.
Why choose this over the full humanoid?
When the work comes to a fixed station. You get the same manipulation without paying for mobility or managing a battery.
What compute does it ship with?
An NVIDIA Jetson Orin Nano. Vega 1 U has no compute upgrade options; for Jetson AGX Thor, choose Vega 1 Pro.



